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Reallusion iclone ploygon limit
Reallusion iclone ploygon limit












reallusion iclone ploygon limit
  1. #REALLUSION ICLONE PLOYGON LIMIT SOFTWARE#
  2. #REALLUSION ICLONE PLOYGON LIMIT SERIES#
  3. #REALLUSION ICLONE PLOYGON LIMIT TV#

Key feature of iClone is real time visualisation and it does it just perfect, but as any other programs it has some restrictions. Q: What are the most important things to keep in mind when creating new content?

#REALLUSION ICLONE PLOYGON LIMIT SERIES#

Thats why when I started my PR (photo-realistic) series I first of all kept in mind this sphere of application for my characters and specially made all textures "ready-to-use" for close look in HD video format. But in iClone You can gain very good result much easy and faster, and most important that video creator can make all himself (iClone does not require special 3D skills) and see result of illumination, composition and other scene changes immediately. Last version of iClone (iclone 5) has excellent human kinematics, phisics simulation and perfect visualisation quality comparable with Autodesk 3ds Max. DirrectX based visualisation which used in most of modern games.Īnd of course Video production is main field when iClone can be extremely helpful. Non-Standard/Non-Human Characters and motions import

#REALLUSION ICLONE PLOYGON LIMIT SOFTWARE#

I can classify iClone not as replacement for expensive professional software (especially if they already have it), but as excellent addition to it, which will help to make creating process much easy and faster.įirst that come in mind - game development and video production.įor game developers iClone can significantly speed-up character and creatures testing process because it has all necessary features: Q: How do you think iClone can benefit professional animators and artists who use other software? And of course Adobe Photoshop is "key program" in materials creating process. iClone have perfect Normal Bump visualisation and to give my character "real look" I'm always making detailed sculpting of final model in Zbrush. Texturring is very important step when your model turns into the character. Rigging my models I'm always keeping in mind how real human bones will move and what shape muscle groups will have and this help me to make my characters a bit more realistic.Īt beginning of this stage I have fully functional model but without materials it does not look "real" at all. Should add that even basic knowlege of human anatomy will be very helpfull on this stage. Rigging is iterative process required a lot of testing in 3ds Max and iClone and sometimes even changing of character mesh. Character rigging (attaching model surface to the bone system). To do this I'm using small but very powerfull program "TopoGun" which specially created for "building" middle/low models on the surface of hi resolution model.ģ. So I need to make low- or middle-poly model suitable for manipulating in iClone. But it's brief sculpting without small details.Īs result of first step I have hi-polygonal model which looks like my future character but absolutely useless for real time animation. On this stage I sculpt character in Zbrush. Prototype creating (or in other words creating of the character shape). Q: Describe your workflow and the pipeline you use when designing your models for iClone.įor model (character) creating I'm using practically the same methods as most game developers and my workflow usually consists of 4 main steps:ġ.

#REALLUSION ICLONE PLOYGON LIMIT TV#

It can be family, friends, job, music, books, movies, TV shows and many many others.įor example Ancient Warrior character is my "impression" from excellent TV show "Spartacus: Blood and Sand". I think all of us have the same "source" of ideas - it's real world surrounded us and everyday impressions which come from it.

reallusion iclone ploygon limit

Q: Where does your inspiration come from when creating your models? Photo Realistic Character Developer on Marketplace However, playing computer-games I have always admired "the magic" that turns the primitive objects in realistic characters and if the game included the development tools I've always been interested for me to make character's modifications and put them back into the game.īut the character's manipulating in the game limited by scenario and fixed set of motions, so when I found out about iClon and Reallusion Developer Program I decided that it's exactly what I need.įor me iClone gives not only fun from development process, but also possibility to "share out" some way my skills with other users by creating characters for them. My main profession is a designer in advertising (both 2D and 3D) and it is not connected with the creation of characters.














Reallusion iclone ploygon limit